![]() ![]() Multiple delays, painstaking attention to detail, new releases of Source that necessitated upgrading to better tools and redoing completed work, and extensive testing, Black Mesa emerged, but in an incomplete form, featuring the eponymous facility but absent the levels set on the planet Xen that made up the game's final act. The mod went through development hell for years before the Crowbar Collective, the result of a merger of two indie teams, collaborated to rebuild their favorite game in Valve's superior Source engine after Valve's own re-release, Half-Life: Source, fell far short of what fans expected.Ĭrowbar succeeded, but not without paying a toll. Labyrinthine, yet with verisimilitude that made it feel like a real, lived-in place.īlack Mesa recreates Half-Life's infamous science facility and alien planets, and then some. ![]() There's no place like home, though, and for me, Half-Life's Black Mesa facility was home. Don't get me wrong: Gordon Freeman's second go-round was excellent, full of better characters, fun weapons, and Ravenholm, one chunk of a larger world, left me more shaken than most full-length horror games. I may be in the minority, but I've always preferred Half-Life to Half-Life 2. ![]()
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